Research says one thing. Behaviour says another.
Reported preferences do not match what happens in real journeys or environments.
Behavioural research
Understand what people need. Watch what happens when they try to use it.
From early discovery to prototypes and live services, FabUX helps teams understand needs, test assumptions and improve the tasks that matter to people.

FabUX combines observation, behavioural testing and careful questioning to understand decisions as they happen across digital and physical experiences.
Research can be remote, face to face or blended across Scotland and the UK. We select the setting around participants, access needs and the question being studied.
Behaviour is rarely tidy.
Who this is for
Typical problems
Reported preferences do not match what happens in real journeys or environments.
Decisions are being made from internal familiarity rather than evidence of customer behaviour.
Analytics show where people leave or struggle, but not what changed their confidence.
Existing maps and personas smooth over hesitation, workarounds and context.
Surveys collect opinion but do not explain decisions made in the moment.
Competing priorities require a credible basis for deciding what to improve first.
What we look at
What people do when the intended route does not match their expectations or needs.
Where behaviour slows, changes or stops as certainty rises and falls.
How people understand the words, categories and signals placed in front of them.
How time, environment, devices, other people and previous experience affect decisions.
What people bring into an experience and what remains afterwards.
The moments where people compare, commit, defer, abandon or seek reassurance.
How disabled people, people using assistive technology and people with different levels of digital confidence complete tasks. Participation is adapted around access needs.
Whether people can find information, explain it in their own words and use it to take the right next step. This includes forms, guidance, letters and interpretation.
How FabUX approaches it
We start with natural task behaviour. Participants use the service without being required to explain every action as it happens. We then use retrospective protocol: returning to specific moments afterwards with careful, non-leading questions. Recall is interpreted alongside observed behaviour, not treated as a perfect record.
Eye tracking is an optional method, not a requirement for retrospective protocol or usability testing. Observation, session recordings where agreed, interviews and journey walkthroughs can all help us understand the experience.
In discovery, we explore needs, context and current workarounds. With prototypes or live services, we test realistic tasks, identify barriers and help teams prioritise changes for the next round.
Remote sessions give geographic spread and can let participants use familiar devices. Face-to-face work adds depth where the setting, physical interaction, language or support needs matter.
Research privacy is part of planning. We agree what will be observed or recorded, who can access it and how long it is needed. Participants receive clear information and can pause or stop. We minimise personal information in shared findings.
We look for the gap between intended experience and lived behaviour: what people notice, infer, avoid, trust and do next.
Findings are connected to practical decisions so the work changes priorities, journeys and communication rather than ending as a research report.
What you get
Related services
Behavioural research can stand alone or provide the evidence base for a more focused review.
Behavioural evidence for discovery, service improvement and inclusive public services, from first contact to getting help.
Rural, island and Gaelic-language research, including specialist work packages within wider UK programmes.
Connect visible behaviour with what people were trying to do, notice, understand and decide.
Find where digital journeys create hesitation, uncertainty, mistrust or unnecessary effort.
Understand how people actually experience places, from arrival to departure and later recall.
Build a clearer account of what people do, why confidence changes and where improvement will matter most.